There are only a handful of acquisition motions β Paid, Content, Virality, and Sales. Within each motion are many channels. As said before, some channels can spin into a flywheel if the right conditions are in place.
Conditions for a flywheel outcome
A channel can only compound into a true flywheel if three things are true:
- High scale (ceiling): Thereβs enough market depth to sustain reinvestment and growth.
- High velocity: Inputs turn into outputs quickly enough to accelerate the cycle.
- Low leakage: Value created (users, revenue, content) actually cycles back into the system instead of leaking out.
We think of the channels with the potential for these conditions to be met as βflywheel-capable.β
High Scale
A prerequisite for a flywheel is scale ceiling β the ability to keep reinvesting before saturation or broken unit economics cap growth.
- Paid platforms (Meta, TikTok, Google) expose you to massive audiences.
- Virality can unlock similar scale once itβs spinning, if the market is large enough.
- Search offers high scale when query volume is big enough and competitive dynamics are perfect.
High Velocity
Velocity matters because the shorter the lag between input β output β reinvestment, the faster the loop accelerates.
- Paid often has the highest velocity β results in days, not months.
- Virality starts slow (needs critical mass), but velocity skyrockets once the loop is turning.
- Content and sales usually move slower, but velocity can still increase with tighter funnels or better product-market fit.
Leakage
Even if scale and velocity exist, flywheels stall if too much βfuelβ leaks out of the system.
- Retention leakage: New users churn before they generate referrals or revenue.
- Monetization leakage: Revenue captured isnβt enough to reinvest at the same pace.
- Activation leakage: Users sign up but never take the actions that power the loop.
Flywheel potential by motion (at a glance)
Motion |
Flywheel-capable channels |
Velocity |
Scale (ceiling) |
Leakage risks |
Paid |
Paid Social (Meta/TikTok), Google Ads |
Fast (daysβweeks) |
High, but plateaus via auction costs & creative fatigue |
CAC drift, creative fatigue, landing page or product friction |
Content |
UGC-driven or user-distributed; SEO if conditions are perfect |
Slow (6β12+ months) |
MediumβHigh (query/audience limited) |
Thin content, low cadence, poor capture |
Virality |
Pull, Push, and Incentivized virality |
Slow β Fast (needs critical mass; very fast once spinning) |
Very High (bounded by network size) |
Incentive abuse, invite quality, activation friction |
Sales |
Cold outbound; inbound sales fueled by another flywheel |
Medium (team & pipeline ramp) |
Medium (headcount-bounded) |
Rep capacity, lead quality, cycle friction |