Growth Newsletter #301
Most teams blame poor performance on things like weak headlines, not enough proof, poor social proof, or uninspiring CTAs.
Those things matter.
But thereâs a bigger culprit lurking that we see all the time:
Youâre trying to cram your entire story into the first touch.
Today I want to show you why that breaks your funnel and how to fix it with a few small shifts.
â Devon
This week's tactics
People donât buy in one leap. They buy in micro-beliefs.
Insight from Devon Reynoldsâ Demand Curve Creative Strategist
Look at your earliest touchpoints:
Top-of-funnel ads. Social posts. Your homepage hero. The first welcome email.
If youâre like most teams, those assets try to do everything at once.
They explain what you are, who youâre for, the problem, the solution, how you work, why youâre different, and why someone should act now.
Thatâs not a message.
Thatâs a pitch deck.
Your buyers donât move from ânever heard of youâ to âI fully understand your product, market, model, and brand and want to give you moneyâ in one go.
They move in micro-beliefs:
- âThis sounds like my problem.â
- âThis looks built for people like me.â
- âThey seem credible.â
- âThis is different from what Iâve already tried.â
- âThis feels safe to test.â
Your funnel has to earn those in order.
If you try to win all of them in the first sentence, you'll win none.
The Rule of One
Thereâs an old copywriting principle called âThe Rule of One.â Every asset should have one goal in mind and encourage the buyer to take one action. It sounds simple, but is surprisingly difficult in practice.
Do a quick check on your own funnel to see what I mean.
Pick one ad.
One landing page.
One core email.
Then ask yourself:
âWhat is the one belief this asset is trying to create?â
If you canât answer that in one line, you're asking the message to do too much.
A cleaner sequence usually looks like this:
- Top-of-funnel ad â âThis is your problem.â
- Landing hero â âWe solve this, for people like you.â
- Mid-page section â âHereâs why weâre different.â
- CTA â âHereâs the lowest-friction next step.â
Each asset earns one belief and hands the lead to the next stage. (Thatâs the backbone of the funnel-based messaging map we teach inside our Growth Program.)
The three most common âtoo much, too soonâ patterns
From reviewing a lot of funnels, we see three patterns:
- âDeck on the homepageâ
- Hero tries to explain vision, product, roadmap, and philosophy.
- Result: people bounce before they ever feel âthis is about me.â
- âFeature dump in the adâ
- Ads list 5â7 features to âshow depth.â
- Result: nobody remembers any of them.
- âHard sell at awarenessâ
- First touch pushes âbook a demoâ or âtalk to sales.â
- Result: most of your buyers never gets far enough to understand why itâs worth their time.
None of these are bad tools. Theyâre just out of sequence.
How to fix it with a simple funnel map
Grab a doc and map this for one product:
1. Top of funnel â Hook
- Customer mindset: âI have this pain, but I donât know you yet.â
- Job of the message: Name the pain or tease the outcome.
- Example: âAlways chasing approvals? Flowline keeps projects moving without babysitting.â
2. Mid funnel â Story
- Customer mindset: âIâm curious, but Iâm comparing.â
- Job of the message: Explain how you solve it and why youâre different.
- Example: âOne place for requests, approvals, and updates. Integrates with Slack and email so work stops getting lost in threads.â
3. Bottom funnel â Risk removal
- Customer mindset: âIâm close, I just donât want to regret this.â
- Job of the message: Remove risk and make the next step obvious.
- Example: âTry Flowline free for 14 days. No credit card. Import your current projects in two clicks.â
4. Post-purchase â Payoff
- Customer mindset: âDid this live up to the promise?â
- Job of the message: Pay off the story you started with.
- Example: âThis week Flowline moved 14 approvals without you sending a single reminder.â
If any stage tries to do the job of three stages at once, youâre trying too hard too early.
Want help pressure-testing your own funnel?
Inside the Growth Program, we teach a framework called the Story System.
Itâs what we use to help teams get clear on one core story (and then figure out how that story should show up at different moments in the buyer journey.)
The goal isnât to say more.
Itâs to know what to say now and what to save for later.
As you work through it, youâll:
- Clarify the one story you want your market to remember
- Map that story to real personas, problems, and value props
- Translate it into hooks, funnel copy, and CTAs that each have a clear job
Thatâs how you stop overloading every touchpoint and start building a clean, compounding narrative instead.
If you want your next round of tests to be story-led instead of âthrow everything in and see,â this is built for that.
đ Learn the Story System inside the Growth Programâ
âDevon Reynoldsâ
Demand Curve Creative Strategist





